Cossacks Anthology PC Game Download. Cossacks Anthology contains the full version of Cossacks: European Wars, both plug-ins – Cossacks: The Art of War and Cossacks: Back to War. Start training in strategic warfare of the European war, which includes a large encyclopedia of the war, units, and technologies of the time. Go to programfiles(x86) go to steam. Go to steamapps go to common. Find the cossacks game file. Go into bin right click on dmcr.exe click properties. Go to compatibility menu. ( or just search for dmcr.exe, and oppen file location).
By Corey Stoneburner |
Cossacks: Back to War Hamachi Game Servers Online. Join Or Create Cossacks: Back to War Hamachi Network/Server.
When it was released well over a year ago Cossacks didn't cause much of a stir, but the quality of the original game has impressed many with a growing legion of fans getting into one of the most absorbing post renaissance strategy games to ever hit the PC. This second expansion pack attempts to breathe even more life into what is essentially a very absorbing and deep eighteenth century wargame, but is it a case of milking the cow too aggressively? Well grab a teat and read on...
In case you didn't know, Back to War plonks a general's hat on your dome and has you overseeing the rather complex social and economic systems required to field an army during the 18th Century. With the interface improvements (units don't get captured unfairly anymore) as well as the new missions, this pack might be worth considering if you enjoyed the original game.
Cossacks managed to blend in depth RTS action with some decent strategy elements and as such stayed ahead of the more simple C&C inspired pack. This is also true of this latest expansion pack and devotees of the Cossacks formula might well enjoy Back to War, but there are some issues as well.
For a start, the visuals look rather dated when compared to new titles now, even if the graphics are still functional and full of flair with a variety of troop types and massive numbers on the battlefield.
The pack gives you two new nations to campaign as, Switzerland and Hungary, and there are a whopping 101 new single player missions and a handful of new units for some of the other nations as well. That said there are no proper scripted campaigns, which just comes across as lazy. Also you have to remember that even though there are more missions on offer than just about any other expansion pack we have ever heard of there are also lots of free downloadable missions you can get your hands on online. So the question is, why pay for these?
In the game's defense, the maps on offer are more massive than those in the original game, making for quite possibly the biggest real-time strategy game arenas ever made. This is great for four player multiplayer battles as you have room to expand, develop and ultimately crush your enemies. The inclusion of bigger maps does stress your hardware a bit though and certainly if you have the minimum specification machine (a humble Pentium II 233 with 32 Meg you will find the gameplay slows to a crawl). Anything over a PIII733 with 128 MB of Ram is more than satisfactory though.
Like the previous iterations in the series, combat is a big part of the game and the battles can be quite massive with huge armies meeting each other with a lot of action, noise and much bloodshed. You have to be sure you use the right units for the right purposes and that they are in the most advantageous formation. Leaving artillery at the front of your forces unprotected by men at arms is not very wise. Similarly, attacking fortifications without heavy siege weapons and only a force composed of skirmishing troops and cavalry is a dumb move too, so you have to make sure you balance your forces so that they are suited to the task at hand.
What did you think about Back to War?
There are still some AI issues as well. There are some problems with the artificial intelligence programming in that sometimes your units don't move as intelligently as you'd like unless you are prepared to nursemaid them while they wander the map. Certainly it is frustrating to see your troops stupidly blunder into the enemy field of fire when you have asked them to retreat.
Cossacks MOD1 is probably one of the best things the Cossacks community has ever given to the game and this gift has ensured the ongoing love and enjoyment of the great Cossacks series. All of MOD1 was created by 2 true Cossacks fans, Shaun Fletcher (Baddog) and Stefan Hertrich who with authorization from GSC Gameworld fulfilled their dream to make a truly awesome contribution towards one truly awesome game.
How to get MOD1
Contents of MOD1
Infantry Unit Gallery
Mounted Unit Gallery
Artillery Unit Gallery
Publicity Screenshots
How to get MOD1
Cossacks MOD1 is available for Cossacks:AoW V1.29 and for Cossacks:BTW. Click on the game name you own for instructions on how to get MOD1.
Cossacks:AoW V1.29
MOD1 is readily available from GSC Gameworlds Website and in various languages from Cossacks.4players.de. Once MOD1 is installed you can play using MOD1 from a new folder in your Cossacks directory of your start menu, to play without MOD1 use the normal Cossacks game icon.
Cossacks:BTW
MOD1 is already provided on your Cossacks:BTW CD! To find the mod on the CD you have to explore the CD using windows explorer (or similar) and open a folder called Mod, inside the folder there is a file called Mod which is the install shield for MOD1. Once MOD1 is installed you can play using MOD1 from a new folder in your Cossacks directory of your start menu, to play without MOD1 use the normal Cossacks game icon.
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Contents of MOD1
MOD 1 contains 37 new unit types including 3 new cannons. These new units are mainly new nation specific models to replace the current standard ones except for a few units such as the artillery. However when you are are using MOD1 you cannot play any pre-designed missions or campaigns unless they were created using MOD1 units or else the game will crash. In addition to all of these great new units we are provided with other small tweaks to the game which can be seen below :
- New infantry formation size: You are now able to make a formation consisting of 324
infantry units. This formation size can be used with all infantry formation types.
- 17c musketeers have less building time
- 17c dragoons have less building time and +2 more attack
- 18c dragoons have less building time
- 18c unique musketeers have lower building time and some of them also longer range
- grenadiers have increased building time
- stronger janissary
- artillery depot upgrades for the cannon more expensive
- longer building time for mercenary dragoon and higher upkeep costs
- more lifepoints for pallisades
- decreased mortar capacity per artillery depot
- more living space for Algeria and Turkey
A list of the new units provided in MOD1 and the countries to which they are available can be found below :
Algeria: Bashibozouk
Austria: 18c musketeer
Austria: Grenadier
Netherlands: 18c musketeer
England: 17c pikeman
England: 17c musketeer
England: Rider
England: 17c dragoon
England: 18c musketeer
England: Grenadier
France: 17c pikeman
France: 17c musketeer
France: 18c musketeer
Piedmont: 18c musketeer
Piedmont: 18c dragoon
Poland: 17c dragoon
Poland: Grenadier
Portugal: 18c musketeer
Prussia: Grenadier
Russia: 18c musketeer
Russia: Grenadier
Russia: Hussar
Sweden: 17c pikeman
Sweden: 17c musketeer
Sweden: 18c musketeer
Sweden: Grenadier
Sweden: 18c dragoon
Sweden: Hussar
Spain: 18c dragoon
Turkey: Ottoman infantryman
Turkey: Balkan light rider
Venice: 17c musketeer
Mercenary Scottish swordsman: (replacing the mercenary roundshier for all nations
except Algeria, Russia, Turkey and Ukraine)
European 17c cannon (all nations except Algeria and Turkey)
Ottoman cannon (Algeria and Turkey)
Coastal defence cannon (all nations)
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Infantry Unit Gallery (Click on thumb to view full size)
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Mounted Unit Gallery (Click on thumb to view full size)
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Artillery Unit Gallery (Click on thumb to view full size)
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Cossacks Back To War Full Game Pc
Publicity Screenshots